“Pyro,” the second star system of Star Citizen (out of one hundred originally promised as initial kickstarter goals a decade ago), was itself promised years ago and has once again been delayed until next year. Again.

Also, as a partial explanation to the baffling fact that this grift keeps breaking its old funding records year after year, new information reveals that there are less overall users than previous years, but those that are left are spending more and more.

The internal contradictions are intensifying. curious-marx

  • huf [he/him]@hexbear.net
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    3 months ago

    after the creators spent millions on yacht trips and vacations in bora bora (i assume) and spent months in hospitals battling their laughing-at-these-rubes related injuries, the game still only has ONE MAP?

    • UlyssesT [he/him]@hexbear.netOP
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      3 months ago

      Yep! And the map isn’t even a 1:1 “realistic” star system as promised, but instead roughly 1/4 scale with a bunch of asspulls and a lot of empty nothing between bespoke but still kind of boring points of interest that look like late 90s malls.

      • BelieveRevolt [he/him]@hexbear.net
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        3 months ago

        I wonder how much of that is them using an unsuitable engine. Originally they were using whatever version of CryEngine was current in 2012, and the consensus was that it could never handle a space exploration game. They’ve probably gone through more engines than Daikatana at this point, though.

        boring points of interest that look like late 90s malls

        That’s just Starfield except it cost $1 billion and you have to pay for a spaceship with real money.

        • UlyssesT [he/him]@hexbear.netOP
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          3 months ago

          I wonder how much of that is them using an unsuitable engine.

          A lot of it. Chris Roberts is a my-hero tier incompetent fool that is only slightly better actual tech stuff because he did have a direct hand in a few 90s games before he started drinking from the Cup of Management instead.

          Because he’s an incompetent fool, he took one look at CryEngine, said “WOW THAT LOOKS EPIC” and made no further investigation into whether it’d suit the game he wanted to make.

          Do you know that Star Citizen takes place on a CryEngine map, even now, but with the physics engine spaghettified to the point of making every meter of that “tropical island” map count as a staggeringly vast distance? It’s why there’s so many weird physics bugs… CryEngine is required to see “space” as underwater too, which adds its own complications.

          • BelieveRevolt [he/him]@hexbear.net
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            3 months ago

            Do you know that Star Citizen takes place on a CryEngine map, even now, but with the physics engine spaghettified to the point of making every meter of that “tropical island” map count as a staggeringly vast distance?

            I didn’t know that, I assumed that at this point they must’ve switched engines, but CIG’s incompetence really knows no bounds.

            Is that one Wing Commander fansite guy still covering SC? The one who wore an authentic pilgrim necklace from the terrible Wing Commander movie. I think he even worked in the company at some point?

            • UlyssesT [he/him]@hexbear.netOP
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              3 months ago

              I didn’t know that, I assumed that at this point they must’ve switched engines, but CIG’s incompetence really knows no bounds.

              They call it “StarEngine” now but it’s mostly because of a successful legal struggle with the people that own CryEngine where they slapped a new label on a horridly scarred and deformed CryEngine core.

              Is that one Wing Commander fansite guy still covering SC? The one who wore an authentic pilgrim necklace from the terrible Wing Commander movie. I think he even worked in the company at some point?

              If that’s the same fanboy I’ve heard of, well, he has been sort of swept under the rug years back for… reasons. libertarian-alert

        • UlyssesT [he/him]@hexbear.netOP
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          3 months ago

          You’re right, though Star Citizen makes those points of interest more boring than in real life because they’re just an aging Gen-X techbro’s idea of what futuristic looks like (malls with hot dog stands and climbing walls, pretentious Apple store aesthetics) with the added risk of falling through the ground to your death.

  • PolandIsAStateOfMind@lemmygrad.ml
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    3 months ago

    I’m in need of some schadenfreude right now, and Star Citizen one is one of the best, have you got some more, preferably in written form?

    • UlyssesT [he/him]@hexbear.netOP
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      3 months ago

      They put a lot of money into that grift. They don’t want to freak out about that no matter how bad it gets.

      I’ve put no money into the grift (I was tempted early on before I knew more about it, I admit), so for me this is all spectator sport and a good time.

      • red_stapler [he/him]@hexbear.net
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        3 months ago

        (I was tempted early on before I knew more about it, I admit)

        I dunno what it is about my vibes detector, but I locked on to Chris Roberts being bad somewhere around 1994 when Wing Commander 3 came out. I just couldn’t do cringe FMV games at the time.

  • collapse_already@lemmy.ml
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    3 months ago

    My guild used to give a Star Citizen buyer(? Player?) crap about still believing in it circa 2017. At this point it just feels bad to tease him though.

    • UlyssesT [he/him]@hexbear.netOP
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      3 months ago

      Chris Roberts has a cult of personality around him, makes amazing bullshit promises, and aging gamedads that are obsessed with avoiding woke see an old bloated grifter like him as some kind of savior.

      Some of it is that the remaining devotees have already put so much money into the grift and don’t want to feel like fools, so they put in more over time instead.

      • BelieveRevolt [he/him]@hexbear.net
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        3 months ago

        It’s kinda shocking that he still has a fanbase, he made some pretty good space dogfighting games 30 years ago and not much else. It’s also pretty much been established that the X-Wing and TIE Fighter games were far superior in everything except presentation.

        Roberts obviously wanted to be in Hollywood, not designing games, that’s why he shoved as many actors and as much FMV as he could into his games when it became possible. The irony being that when he did make it to Hollywood, everything he was involved in was a failure.