Agent_Karyo@piefed.world to Fallout@lemmy.worldEnglish · 2 days agoTodd Howard says that Fallout 4's cinematic dialogue system 'really did not resonate' with players, even though Bethesda 'spent forever' working on itwww.pcgamer.comexternal-linkmessage-square39linkfedilinkarrow-up176arrow-down10 cross-posted to: crpg@lemmy.world
arrow-up176arrow-down1external-linkTodd Howard says that Fallout 4's cinematic dialogue system 'really did not resonate' with players, even though Bethesda 'spent forever' working on itwww.pcgamer.comAgent_Karyo@piefed.world to Fallout@lemmy.worldEnglish · 2 days agomessage-square39linkfedilink cross-posted to: crpg@lemmy.world
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.sociallinkfedilinkEnglisharrow-up13·1 day agoYou spent forever on that? It’s literally just a static camera position that changes to face the current speaker. Brother! These guys stink!
minus-squarejanNatan@lemmy.mllinkfedilinkEnglisharrow-up2·18 hours agoMaybe he meant they spent forever writing the dialogue. Which like, yeah, that’s what making a role-playing game is like, my guy.
You spent forever on that? It’s literally just a static camera position that changes to face the current speaker. Brother! These guys stink!
Maybe he meant they spent forever writing the dialogue. Which like, yeah, that’s what making a role-playing game is like, my guy.