One thing that I expected to be absolutely amazing in 2024 from online vendors was product recommendations.
That vendor, assuming you use a single, persistent account to do purchasing, has a full list of your purchase history. They may well also have browsing data.
And so, given all that data to mine and analyze, one of the few places where I actually have tried to see what a vendor can do in terms of analyzing my preferencesā¦has been really unimpressive.
Iām mostly thinking of Amazon and Steam, since theyāre the online vendors that I use the most; Steam in particular has a considerable amount of data it can gather, including video game playtime.
Yet even though Amazon grabs some eyeball space on every page to try to recommend products, I have rarely been recommended anything I actually want to buy on Amazon. Occasionally, sure, but virtually everything I get is via plain old searching. And the most-successful recommendation approach Amazon uses, by far, is just asking me whether I want to purchase more of something that Iāve purchased in the past. Iāll grant that maybe thereās subtlety there that I canāt appreciate from the outside, like computing frequency at which a given ārepurchaseā recommendation happens or taking into account past average purchase frequency, but it doesnāt seem like the most-sophisticated form of recommendation.
Granted, I normally make it a point to limit Amazonās data-gathering. I browse logged out, make a list of what I want to buy, clear browser state, and log in only long enough to make a purchase. That probably makes it harder for Amazon to associate me with my browsing behavior. But it does know what I actually buy. And it has a pretty substantial history there.
And for Steam, Valve knows what games I play, how long Iāve played them for, and assuming that thereās any mining based on game achievements, even ā at least as an abstract concept that would permit for correlating preference across video games ā what I do in those games. Like, players who get āevil pathā achievements in one game maybe prefer video games with āevilā routes, stuff like that. But I have browsed Steamās discovery queue zillions of times, and while Iāve probably found a game or two on there, the success rate of its recommendations is abysmally low. Probably the most-useful recommendations system on Steam is the āsimilar gamesā section when viewing information about a game. But Iām pretty sure that most games I find on Steam that I actually like are just by using user ratings and searching for tags. While, Steamās scoring is opaque, and itās possible that theyāre using some degree of input, I donāt think that itās making use of information about me there. I wouldnāt be surprised if itās nothing more than ranking games based on their player review score, whichā¦isnāt much more than things like MetaCritic and similar have done. Iāve occasionally had luck looking for games that have very high hours played, with the idea that people wouldnāt play a game a lot if they didnāt like it. That makes some use of aggregate data about users, but not about me.
Most video games that I get on Steam that I like are games that Iāve discovered somewhere other than on Steam, often looking for human āroundupā articles comparing collections of similar video games and giving a brief blurb about pros and cons. Thatās not new technology.
That comes as a very great surprise to me, when one considers the enormous amount of effort and resources that goes into harvesting and mining data about people. Now, okay, a lot of that is for ads. And advertising isnāt exactly the same thing as doing good product recommendation. An advertisement is trying to effectively get someone to buy a product regardless of whether theyāll ultimately like it or not, whereas a product recommendation ā at least in the ideal, user-focused sense ā is trying to find products that people will like. But there has to be a substantial amount of overlap between the two. Advertisers donāt want to waste money advertising to people who wonāt buy their product, so trying to find people who are interested in their product is a major part of advertising.
I havenāt used any systems that log my music-playing and make recommendations; Iād rather keep my privacy there. Perhaps if I did, that area would be more-successful.
But by and large, itās an area that Iām very surprised is not more successful than it is. Itās a āflying cars and jetpacksā thing, something that Iād always vaguely expected of the future, but which never seemed to really arrive. Product recommendation systems never really got to the point of anticipating my needs very effectively, even where they have what Iād consider a fair amount of data to work with.
Whatās your experience? Does it differ from my own? Do you find that product recommendations from vendors are really useful, pretty much hit the nail on the head for what you want? How do you āfindā products? Am I missing something, maybe like merchants on Amazon or publishers on Steam trying to game the recommendations system one way or another, and poisoning its inputs?
Virtually the only data that Amazon has about you is when youāre browsing through Amazon, and its associated webstores, and there are a lot of those.
Possibly more if youāre a regular Twitch viewer, or watch video on Amazon Prime.
Also if youāre stupid enough to have an Alexa, which listens to everything inside your household says, Amazon doesnāt dominate the tracking cookie/consumer surveillance market.
Google has a much better ecosystem of consumer surveillance, by owning products and services that are indispensable or unavoidable parts of internet infrastructure.
It eavesdrops on your Android phone, tracks all your web browsing through its Doubleclick cookie network, all the videos that you watch on YouTube.
The worldās most popular browser? Chrome, also owned by Google.